Thursday, 27 October 2011

Unit 8.4 - Understand individual team roles and responsibilities within a specific project life cycle

4.2 Explain their responsibilities and outputs within a specific project life cycle

The production crew have many outputs in their job description, many are quite obvious, yet others have slightly more to them than people would think.

Monday, 24 October 2011

Unit 8.3 - Understand the role of a specific team within the organisation of which it is part & Unit 8.4 Understand individual team roles and responsibilities within a specific project life cycle

3.3 Explain the role of a specific team within the organization.
4.1 Explain the individual roles within a specific team &
4.2 Explain their responsibilities and outputs within a specific project life cycle



To start this bad boy off, I’m going to be discussing the specific teams within the Production Process for a film.
Firstly we have the Director under this we have also the 1st AD, 2nd AD, and 3rd AD these crucial people arrange the vision, running’s and scheduling of the filming process.

The Director is the creative person who decides how each shot is going to be portrayed on camera, whether the films plot is flowing correctly, deciding the technical details including lighting, along with how the actors will act out each specific scene.
Next we have the ADs (Assistant Directors) with the first carrying out the day to day running on the shoot, making sure the film is on schedule, ensuring a safe focusede sense to put together.
AN AD generally is the chief assistant ON the set, and will normally have requests of other jobs including sourcing props for each location, however big or small, significant or insignificant they will need to organize these! Art department will also discuss many aspects with the director and the graphics designer to make sure that the creative brief is being achieved. Art department is made up of a Production Designer (Top dog in the arty aspect, making sure everything from settings, costume and makeup are visually correct in the film) Art Director (works closely with the Production designer making sure that the aesthetics of the set are correct) they would also have a specific team who would make sure that things are set up correctly, including continuity between takes.


Art Department are responsible for dressing the sets in principle, but have a branch of other jobs including sourcing props for each location, however big or small, significant or insignificant they will need to organize these! Art department will also discuss many aspects with the director and the graphics designer to make sure that the creative brief is being achieved. Art department is made up of a Production Designer (Top dog in the arty aspect, making sure everything from settings, costume and makeup are visually correct in the film) Art Director (works closely with the Production designer making sure that the aesthetics of the set are correct) they would also have a specific team who would make sure that things are set up correctly, including continuity between takes.

Costume Designer’s work funnily enough on...... costumes and are there to make sure the character is portrayed correctly in the film through the clothing they are wearing. A costume designer would normally have a costume superviser who would help manage budget for clothing, sourcing of costumes, and other logistical aspects making sure the running is smooth.

The Hair and Make up department have a similar job outcome as costumes, that is to make sure the character/s on screen are appearing how invisioned by the director, which could be making the actor look younger, older, dead, or beaten up. With the hairdresser doing the same but with hairstyles. Make up artists usually work closely with prosthetics also, therefore dealing with scenes such as someone breaking and arm and so on.

Special Effects department also tie in with the Art Department family, usually having a SPFX supervisor and also a SPFX assistant, there job role is to design set elements that can burn, explode and collapse safely without putting any cast/ crew member (or anyone as a matter of fact) in danger. So they have to make logistical decisions on how to not burn down the set, aswell as rigging the set for certain stunts and assistiwe have the cs in most cases.

Production Assistants assist in the Production Office to help manage shooting logistics, but also help out other HoDs (Heads of Departments) in particular the Assistant Director with managing things such as crowd control and making sure the talent get on set within there call time.


I found this skillset link very helpful, it explained what each job entails and what to expect.
http://www.skillset.org/film/jobs/

Thursday, 13 October 2011

Unit 8.2 - Understand a specific Creative Media project life cycle

2.1 Describe the stages of a specific Creative Media project life cycle

Okay, here we go – The Creative Media project life cycle that I’m going to talk about is Film. During my time on the Apprenticeship scheme I’ve seen the companies film in the development stages, this is the period where script changes aren’t uncommon and for me to start looking into filming locations, area’s and office space, while I was doing these tasks the tree grows more branches. I found that many area’s could affect vital parts of the film such as aircraft noise, parking charges and also council costs for filming these are big deciding factors among other things. This was also the time when we started looking casting and also looking for production crew. During Development we then hired our Line Producer and First AD. We then had the Producer conduct interviews for other positions, as well as the First AD and Director.

The next stage was Pre Production this was where we moved into our Production Office up in Victoria; during the first week it was a matter of ordering further supplies and starting to conduct recces. By now we had most our cast and had our costume designer and make up artists liaise with the talent on their costume and makeup.
Art Department were also working hard at acquiring props and ‘dressing’ confirmed locations that were to be used at the start of the shoot. As all our Production Team was getting on with their tasks, such as printing scripts, helping source props, locations, camera, lighting and generators (and as you can imagine, an awful lot more!) by this point Principle Photography wasn’t far away.

Production has only just started, so I’ll keep this updated as the shoot goes on!


2.2 Explain and justify resources required for a specific project

Well this question could seem quite self-explanatory, but funnily enough it isn’t just a camera you need!
When I joined Cyclops Vision in July I wasn’t sure what to expect in terms of what we needed for a specific project. This whole process revolves around one thing – THE BUDGET, nothing could be done, at least not correctly if this was not followed. The budget allows the Producers to know what they have to spend on each department,
Director – Cast – Production Crew – Art Department – Make Up and Hair – Location Managers – Props – Procurements (Purchases) – Camera – Lights and Action!
I’m sure there is something I’ve missed out here, but so far I’ve come across these outgoings and the knowledge of how important it is to stick to the designated budget, as if you go spending more on a certain area most likely you will have to cut back in others (Vicious cycle!).

Camera and Lighting a key area of resources required for a film production project, and not just these there are also costs associated with what format your shooting in, aswell as different lens’s, dollies and so on.

Production Crew are a big money eater, due to the vast amount of staff that you have under this branch, runners, production assistants, production coordinator/s, production managers, AD’s and even more such as drivers. Despite the expenses in these members of a specific project, they are core and keep production running smoothly and in the long term can keep the project from going over it’s schedule, which obviously saves a lot of money.